体素滤波
Voxel滤波作为一种很常见的滤波方法,但是其PCL内部代码却值得学习,因此今天转载一篇关于pcl中实现的体素滤波的方法。
基本上参考博客:https://blog.csdn.net/u013630299/article/details/105661194
一些常用的Linux的命令记录
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dpkg -L | grep ftp
查看ftp的位置
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bat中的一些语法学习,用于MicroStation多人编译
%SystemRoot% === C:(%windir% 同样)
%ProgramFiles% === C:Files
%USERPROFILE% === C:and
Settings(子目录有“桌面”,“开始菜单”,“收藏夹”等)
%APPDATA% === C:and SettingsData
%TEMP% === C:11~1(%TEM% 同样)
%APPDATA% === C:and SettingsData
%OS% === Windows_NT (系统)
%Path% === %SystemRoot%;%SystemRoot%;%SystemRoot%(原本的设置)
%HOMEDRIVE% === C: (系统盘)
%HOMEPATH% === and Settings :: 枚举当前的环境变量
OSG中采用四元数表示旋转:osg::Quat(angle to rotate, rotate around axis);
///***
///Q quaternion * P quaternion means that first conduct a rotation
P,Second conduct a rotation Q, means a fusion about two rotations with a
multiplication operation ///***
The osg coordinate definition as left-hand coordinate which is right-front-up(x-y-z) and the OpenGL coordinate definition also as left-hand coordinate which is right-up-behind(x-y-z), z axis is pointer to outside the screen The OSG default viewport is along down direction, so heading is rotate to be equal to the y positive direction, rotate axis is x axis